Jan 04, 2007, 12:08 PM // 12:08
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#1
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Academy Page
Join Date: May 2006
Location: the Netherlands
Guild: Farmers Union [CASH]
Profession: N/Me
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mo/me solo UW (another solo UW build :P)
skills:
protective spirit
shield of absorption
shield of judgement
illusion of haste
ancestor's vissage
sympathetic vissage
balthazar's spirit
blessed aura
attributes:
illusion 6
smiting prayers 13 (10+3)
protection prayers 14 (10+1+3)
divine favor 12 (9+3)
armor: any armor (+energy recommended) with 5 superior runes
weapon: kepkhet's refuge highly recommended
how to play:
first use blessed aura and balthazar's spirit on urself
talk to the spirit for the quest
use protective spirit, illusion of haste and lure a group of grasping (no aatxes, it would take 2 long to kill those), then cast shield of absorption, ancestors vissage, make sure u always have prot spirit, SoA and av/sv on u, then kill them with SoJ.
after u killed all the grasping go to the right stairs
there r 3 aatxes, w8 for 1 aatxe to go away from u, then cast PS, IoH and run past the 2 other (if needed cast SoA and renew IoH), first way to the right and stay there.
2 aatxes will come 2 u, if they're near u cast PS, IoH and run to the smites (i suppose u know where those r, dont lure the grasping)
@ smites, lure 1 group at a time, always keep PS SoA and av/sv on u and cast SoJ
skill template: ATRRwc6Th5UPurGkSgHUEoPAIA
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Jan 04, 2007, 12:17 PM // 12:17
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#2
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Academy Page
Join Date: May 2006
Location: the Netherlands
Guild: Farmers Union [CASH]
Profession: N/Me
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made a 2nd UW build, change soa for healing breeze and blessed aura for essence bond, then put 0 in divine favor 13 in prot, 16 in smiting and 9 in healing, i dunno if this build is faster (and if it works allright) but im gonna test it right now
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Jan 04, 2007, 02:17 PM // 14:17
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#3
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Frost Gate Guardian
Join Date: Aug 2006
Location: The Netherlands
Guild: OBE
Profession: R/
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Eum what about the Nightmares?
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Jan 04, 2007, 02:48 PM // 14:48
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#4
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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Quote:
Originally Posted by TeeJay
Eum what about the Nightmares?
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You kill them before they finish casting Rend Enchantments.
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Jan 04, 2007, 03:06 PM // 15:06
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#5
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Academy Page
Join Date: May 2006
Location: the Netherlands
Guild: Farmers Union [CASH]
Profession: N/Me
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not exactly, u lure the grasping away from the nightmares, even if they spawn while running u can recast illusion of haste fast and run away without enchantments
btw, tested 2nd build and it doesn't work (for me)
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Jan 04, 2007, 04:13 PM // 16:13
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#6
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Frost Gate Guardian
Join Date: Aug 2006
Location: The Netherlands
Guild: OBE
Profession: R/
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Quote:
Originally Posted by d r e a d375
not exactly, u lure the grasping away from the nightmares, even if they spawn while running u can recast illusion of haste fast and run away without enchantments
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So now you're running away without any enchants, maybe you can cast ps and soa in time, but then you realise, OOPS no more blessed auro so your SoA runs out to early. Then what?
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Jan 04, 2007, 04:34 PM // 16:34
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#7
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Academy Page
Join Date: Feb 2006
Guild: League of Friends [LoF]
Profession: N/Mo
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Where's the healing coming from in this build ??
Can you counter the bleeding from the Aatxes ???
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Jan 04, 2007, 04:52 PM // 16:52
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#8
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Academy Page
Join Date: May 2006
Location: the Netherlands
Guild: Farmers Union [CASH]
Profession: N/Me
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it isn't that hard, just THINK, to encounter the bleeding u have av/sv so aatxes can't cause bleeding but u won't be fighting aatxes so u don't need it, and ur NOT running away without enchants cause u lure grasping away from nm's and the nightmare only has time to spawn but not time to cast rend enchants
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Jan 04, 2007, 05:15 PM // 17:15
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#9
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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How do you cast IoH with 3 or more graspings in close range, all using distracting blow? This will most likely happen as Dying nightmares often spawn a short while after you've aggroed.
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Jan 04, 2007, 05:59 PM // 17:59
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#10
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Frost Gate Guardian
Join Date: Aug 2006
Location: The Netherlands
Guild: OBE
Profession: R/
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Grasps can't use distracting blow because they have no energy due to AV/SV
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Jan 04, 2007, 07:26 PM // 19:26
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#11
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Academy Page
Join Date: May 2006
Location: the Netherlands
Guild: Farmers Union [CASH]
Profession: N/Me
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u run to the grasps with IoH and run back with IoH u dont have to cast when grasping r attacking u -_-"
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Jan 05, 2007, 02:22 AM // 02:22
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#12
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Ascalonian Squire
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how long does a run usually take for you?
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Jan 05, 2007, 10:53 PM // 22:53
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#13
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Academy Page
Join Date: May 2006
Location: the Netherlands
Guild: Farmers Union [CASH]
Profession: N/Me
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arround 30 minutes
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Jan 06, 2007, 01:28 PM // 13:28
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#14
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Netherlands, Woerden
Guild: Glob of Ectospasm [GoE]
Profession: R/
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uhm people, this is exactly the same as rt/me only thing is you use SoJ + 55, you don't encounter nightmares since you lure the graspings away.
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Jan 06, 2007, 01:33 PM // 13:33
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#15
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Academy Page
Join Date: May 2006
Location: the Netherlands
Guild: Farmers Union [CASH]
Profession: N/Me
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Quote:
Originally Posted by Corpselooter
uhm people, this is exactly the same as rt/me only thing is you use SoJ + 55, you don't encounter nightmares since you lure the graspings away.
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yep, its true, tbh that build inspired me to make this one
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Jan 06, 2007, 02:08 PM // 14:08
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#16
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Wilds Pathfinder
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I wouldn't call it make, just using general knowledge in an other way...
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